Thursday, November 13, 2008

House Rule: Stunting

Overview
One of the best things to come out of Exalted is the idea of stunts. "Wait, I can get an actual in-game benefit for roleplaying something? Sweet!" Stunts liven up a session, get everyone more involved, and help enhance both the imaginative imagery and the interactive improv that are (in my opinion) essential to the roleplaying expereince. As such, I'm implementing the following Stunt system for L5R.

Building a Stunt
As in Exalted, a player can Stunt when they take the time to describe an action in greater detail. This can be done in combat, in court, in a duel, a test of skill. There's many applications. Skill and combat stunts usually come from describing the situation. Social stunts usually come from actually composing and speaking an argument, threat, solicitation, etc. Some quick rules:
  1. Only PCs can stunt. I may get flowery in my descriptions, but the NPCs will not get any bonus.
  2. You can't stunt the trivial. You can't stunt a action that is so easy it doesn't need a die roll, or one with a minimal TN like 5 or 10.
  3. Stunts come from the tension of conflict. If there is no conflict, there's probably no need to stunt. Conflict doesn't have to be direct opposition: working against a clock, or attempting a task which has bested you multiple times are instances of conflict.
  4. Repitition has diminishing returns. There's only so many ways you can rip out my spleen.

Stunt Levels
There are three basic levels of stunts. As in Exalted, a Level 1 stunt is a departure from "I hit him with my sword." There is some work at visualizing the action, a sense of flare or a connection to a virture of Bushido. In Court, talking at all generally will let you a Level 1 student. Level 2 stunts are more impressive, including elements of the enviroment such as falling cherry blossoms, the glint of the sun off one's blade, a cloud of dust, the walls of the palace, etc. Or they involve some character element: inner rage, focused vengance, etc. Level 3 stunts are the ones that make everyone at the table go "wow!" If there is some doubt as to whether it was a Level 3 stunt, its not a Level 3 stunt.

Stunt Effects
So what does a stunt do for you in L5R? It depends on the level of the stunt and where you are using it.

A Level 1 stunt will give you a +3 bonus to the die roll, the equivelent of an emphasis.

A Level 2 stunt can:

  1. Give you another rolled die before the roll resolves. OR
  2. In combat, if the roll you are stunting succeeds, your character gets a surge of energy and Chi that can overcome some of the minor complications of his wounds. Heal 1d10/2 wounds.

A Level 3 stunt can:

  1. Give you another kept die before the roll resolves. OR
  2. Be a potential sliver of perfection. If the roll you are stunting succeeds, your character tastes a tiny fragment of enlightment and regains a Void Point. This does not count against your normal meditative total for the day.

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