Sunday, January 11, 2009
The Battle for Ayo Province
The ronin Ronso blinked sleepily as he sat up in bed. The peasant girl groaned and he casually backhanded her. By the Pit of Fu Leng, his head was pounding! He didn’t remember drinking that much the previous night. As his feet hit the ground he realized it was shaking to the noise that reverberated in his skull. An earthquake? Here? He grabbed a shirt as he staggered outside. Dozens of other bandits were doing the same, and thus were treated to the majesty of thousands of Unicorn horsemen in full change as they descended upon the camp.
As Tetsuko trampled yet another pathetic worm, he looked around and saw nothing but petty bandits and thugs, screaming like women as they died. There was no challenge here.
It was over in minutes. The Unicorn steeds did most of the work. The bandit camp was a shambles. Only a few survivors were found. Ronzo himself, with two crushed legs, blubbered for release. He said that Shodokai ruled from a crumbling kyuden in Shisame province. Tetsuko leveled his steely gaze to the north.
Friday, January 9, 2009
August Personages of the Empire at Large
Seppun Kuron
Otomo Wampei

Seppun Ryoske

Warlord Omanu

Masuko

Wednesday, January 7, 2009
Unaligned Provinces
Agasha: This province is in the throws of a peasant uprising. There is no leadership, just chaos and angry peasants who have forgotten their place.
Togashi: A strange sect of the tattooed men calling themselves kikage zume rule from a monastery here. They are devoted only to darkness and shadow. Their leader is called Hitomi Hatashi, and his dark, asymmetrical tattoos give him many abilities.
Shisame and Ayo: A bandit warlord by the name of Shodokai has made himself a small empire here, crushing the peasants of these provinces under an iron fist.
Otaku: Strange Gaijin Nomads from the east have crossed the mountains and taken up residence here. They seem leaderless, but their cavalry is quite dangerous.
Toturi: A ronin named Toturi Osen has proclaimed himself Daimyo of this province, claiming to be a direct decent of the great Toturi.
Goimo: The dark stories that come from Goimo speak of a Maho-tsuki, a Bloodspeaker, who has taken up residence here and practices his maho, or dark magics, on the peasants.
Mori: This province has become a pirates den as a group of Pirates lead by Ronzo the Foul is using the province to launch costal assaults.
Nodai: In this province a peasant uprising is being lead by a group of Ronin.
Hantei: No reports come from this province, ancestral lands of the previous line of Emperors.
Kitsu: A Maho-tsuki is terrifying the peasants who live in the province, raiding the Kitsu tombs for corpses to build an army.
Ide: The peasants rebelling here have managed to raid some of the Unicorn stables, adding some cavalry to their ranks.
Yogo: A descendent of the Yogo family named Yogo Bishamaro has been consorting with dark powers and taken over the magic school that rules this province.
Shinomen and Shastakar: The Naga rule these forested provinces, hostile to any outsiders since the beginning of the plague. The Qamar, their leader, has refused all offers of communication so far.
Ryoko Owari: The City of Lies has expanded to become its own city-state. The Warlord Omaru rules here, with the assassin Masuko. Omaru has said he will welcome any seeking to purchase the services he provides, but will crush all who seek to overthrow him.
Ukyo: The peasant uprising here is vigorous, but leaderless.
Tsuruchi: The Wasp Clan, a minor clan, now seeks greatness as the Empire weakens from the plague. Their Daimyo is Tsuruchi Rekai.
Suzame: A ronin named Kakita Kishiri has turned his back on the Crane Clan and claimed this province as his own domain.
Kuni: A pocket of Shadowlands creatures has breached the wall and rampages here, lead by many formidable Orge Bushi.
Daidoji: A peasant uprising here is lead by a group of dissatisfied Ronin.
Nezumi: This former Shadowlands province has been cleared of the Taint. However, the Nezumi have claimed this province as their own. The ratlings are lead by Chieftan Mar’rik’a’mar-Snap!
Hiruma: Although also reclaimed from the taint, the dark Moto have taken Hiruma Castle. The twin undead sisters Moto Ayane and Moto Tenko lead this forward staging point for the Horde.
Ghizu: Also cleared from the taint, Ghizu has been infested with Goblins.
Former isles of the Mantis: Pirates sail from these isles, raiding the peasants that still live there and the coastlines of Rokugan.
The Battle for Mori Province
He saw the gathering force of ruffians outside the gates. “Ah, it seems we are expected,” he muttered.
Ronzo the Foul was an immensely fat man, dressed in black leathers and brown fur. He gripped a long, curved, Gaijin blade and glared at Yasukaza from a distance as the Phoenix approached. Then he disappeared back into the mass of pirates, thugs, and frightened peasants.
Yasukaza halted the troops, and began to order the cavalry to the flanks to strengthen their position. A roar from behind caused him to spin around. The pirate mass surged forward, not waiting for strategy or tactics. “Very well,” he thought grimly, griping his hammer, as he called upon the spirits of Earth for strength.
The pirates were vicious and aggressive. They slammed into the central mass of the Phoenix troops, and bushi holding the line were bowled over. Men were pinned to the ground screaming as a half dozen brigands stabbed downward repeatedly with their knives. A force of pirates sought to change the Shugenja before they could ready their magics, but the Shiba did the job they have done for centuries. Ronzo and his retainers broke through the Yojimbo briefly, but the shugenja summoned spirits of water to turn the ground before him to mud, stopping his attack as he floundered and roared in anger.
Aggressive, but undisciplined, poorly armored, and like children before the trained Phoenix forces. Yasukaza channeled the power of a dozen shugenja to cause the Earth itself to break open and swallow hundreds of pirates. The peasants assisting the brigands were cut down like wheat by the blades of the samurai and Yojimbo.
In the end the rabble broke and ran, and Ronzo lead them, moving surprisingly fast for his bulk. They fled to the ships on the harbor, which set sail for the sunset, leaving the province squarely in Phoenix hands.
Bounty: 10 Questions
- What are your character's parent's like? Do they approve of him? Do they get along?
- Does your character have any siblings? What were they like? Where are they now?
- Who was a childhood friend of your character? What made them a friend? Where are they now, generally?
- Who was the relative your character was closest with? What are they like?
- Who was a rival your character had in his training years? What made you rivals? What is the relationship like now?
- Which sensei (teacher) was your character closest with? What did they teach him/her?
- Is your character married? Engaged? Is it for love or politics?
- What did you character do when the Black Collar ravaged the land for two years? How did he/she respond to the crisis?
- How did you character establish the relationship he/she has with the Clan Bigwig you selected?
- Honor or Glory?
You can either answer these in the comments, or, if you wish, email them to me privately.
Monday, December 8, 2008
Session Summary 1
Kevin's character was charged with finding a Scorpion Clan courier who had been detained moving into Lion lands through Beiden pass. In theory, the courier had been sent with trade information from the Scorpion to the Phoenix. However, he also had a secret message for Isawa Murasame from Bayushi Ken'ichi. Kevin needed to find the courier, retrieve the message, swap it for another one, and then ensure the courier is caught so the faked message (one that implicates the Crane in some shady dealings against the Lion) is found instead. He performed his task admirably, and we all learned about skill checks, opposed skill rolls. cumulative skill rolls, and cooperative skill rolls.
Then the camera panned out and zoomed to the south, to the Crab lands and Kaiu province, where an assault by the Shadowlands on the Kaiu wall was starting its second day. A group of Shadowlands creatures had managed to break into the Crab's tunnels, and one oni had survived the traps to move north beyond the wall. Dave's Crab bushi was charged to lead a team of Ashigaru to find an destroy the creature before it could wreak any havoc. Finding it holed up in a warehouse, Dave lured it out by sending in an Ashigaru to set fire to the crates. Said ashigaru was quickly disembowled, but the remaining troops managed to wound the creature and then pin it to the ground, where Dave's character leapt upon its chest and smashed its head (cleaning deflecting the goop away from himself). We walked through the combat rounds, wound ranks, tides of battle, stance, and raises/free raises.
Finally, we pan over to Daidoji province, where the current Crane clan Champion, Kakkita Tanaka, was to engage in a duel with Daidoji Hoto over leadership. A tournament was being held, and Joy's character was entered in the Novice division along with some ronin and Doji Kikaze, his family's traditional rival. We went through sevearl rounds of the formal Iaijutsu combat system, where two samauri warriors lock in focus until a single strike decides the winner. In this case, it was Joy's duelist, who overcame a challenge by his rival to win the tournament.
Everyone was (individually) ordered by their lords to head to Ryoko Owari Rambo (Jounrney's End City), also known as the City of Lies, a sprawling metropolis of dubious character run by the Scorpion before the Collar, and now even worse as an independent city-state run by a warlord calling himself Omanu. Omanu has offered his unique resources to the Clans in exchange for some recognition, and as such many clans are sending representatives.
In addition, the Imperial Hearld, Seppun Kuron, has started spreading the reports of major conflicts across the Empire. The Clans are working to restore order, recover provinces lost to bandits and barbarism. Those have appeared and will continue to appear here.
The Battle for the Isle of Winds
“C’mon, lets go for a glass of Sake. It’s colder than Fu Leng’s heart this morning!” said the ragged man holding the spear.
“But what about our post? The signal fires?” asked his fellow guard.
“No man could sail through this fog. Only a fool who would want to meet the rocks,” laughed the first. As they walked down the docks, the wavering shapes of ships began to fade in from the mist.
By the time the alarm bells were ringing, the shores were full of Mantis soldiers. Yoritomo Toyotomi looked around at the ragged men running pell-mell to meet them, holding spears, slings, staffs, and farming equipment. “There is no leadership here. No one worth challenging,” he rumbled as he raised his kama.
The peasants did not know what was happening. Even though most of the Mantis were still disembarking from their craft, they cut into the irregular ranks of their enemy. Ashigaru screamed and died at each other’s hands, impaled on spears or just beaten to death by the bare hands of a dozen others. Toyotomi leapt into the fray, his Kama trailing a haze of blood that seemed to turn the mist about him crimson.
With a few bellowed orders from atop a dock post, the Mantis troops demonstrated their experience by flanking the faltering peasant force.
It was over in less than half a hour. The peasant rebels had no chance. Those who were not fleeing to the hills were either food for the worms or swearing loyalty on their knees.
“A good battle,” said Yakuni, unstringing his bow.
“A good beginning,” agree Toyotomi, who looked through the thinning fog to the horizon, and the outline of Yoritomo island.
The Battle for Agasha Province
Yama sent his cavalry in a wide circle of the outpost. The foolish peasants massed up to follow the force, exposing the rear of their line. He crossed his blades over his head and roared “For Yokuni!” as his troops swarmed forward, the sunrise cresting the mountains behind them.
As the Ronin, clad in dirty robes and scavenged armor, kicked and screamed at the peasants to bring them around, Yama shook his head. There were no honorable opponents here.
With the cavalry leading in a wedge, the Dragon troops cleaved through the peasant lines, breaking them into two groups. As they struggled, suddenly separated from leaders, the Dragon seamlessly split from one force to two.
The rebels were outnumbered, outtrained, and outequiped. They stood no chance, and the might of the Dragon military rolled over them like a wave of emerald. The Ronin used the peasants as shields, but that bought them perhaps 5 more minutes of life.
It was over before the sun had cleared the Dragon’s Teeth peaks. A new day was dawning in Agasha.
The Battle for Togashi Province
Suddenly, men were stepping from the shadows all around the Dragon troops. The sky darkened. Hundreds of peasants with pale, empty faces, and dozens of dark tattooed men. Yodin raged to see his brethren corrupted so, caught that rage, formed it into an arrow, and launched it with clear purpose at his foes. With a roar, his men followed.
Though Yodin could sense the sightless gaze of the Kikage Zume upon him, he could not see through the haze of shadows that infested the battlefield like a thick fog.
With the obscuring shadows came a dimming of sound. Orders became jumbled. Yodin called upon the Tattoo of the Sun not once, but twice, but each time this brilliant burst of light could only push back the shadow a small way.
The men with the dark tattoos fought brutally, but in utter silence. Their mastery of Shinsei’s path was impressive. With a two quick blows they could disarm a bushi, and a third would break his neck. All in silence.
But Yodin’s men were Dragon men, used to the strange and the unknown. They fought back, trying to restore rank and order even in the unnatural twilight that had fallen at midday. Some of the kikage zume could fade into shadows just before the final strike, but the lost Ashigaru could not, and their grayish blood stained the ground.
Yodin called his men to form up in a wedge, looking to fight their way out of the center, but half of the figures in the gloom turned out to be enemies. As he blocked the kick of another monk, Yodin knew that his brother Yama would be laughing at him.
The enemy struck again, disrupting the least trained of the Dragon troops. Yodin glimpsed the faceless monk who had spoken to him weaving threads of night from his fingers that drifted through the air, freezing all they touched.
Though confused, the Dragon still outnumbered their enemy. And they could recover their balance, while the kikage could not generate more numbers. As a tattooed monk faded in front of him, Yodin focused and called upon the Dragon tattoo. A rolling cloud of fire burst from his mouth, burning even the darkness to ash. But the lost Ashigaru seemed remarkably resilient.
The Dragon men faltered, lost in the darkness, fighting an alien enemy. Yodin grabbed the Dragon standard and leaped up to a rocky outcropping. “FOR THE DRAGON” he roared, and his voice cut through the silence that had choked the battlefield as it was magnified by a thousand other throats.
The darkness was fading. The fire of the Dragon was burning it away, and the kikage seemed suddenly unsure.
The faceless monk found himself caught by the steel of the Dragon’s finest samurai. Though he could dance past the blades of a single warrior, a dozen pinned him against a cliff. As his head was taken from his shoulders, his body melted to shadow and the unnatural darkness lifted. Heartened, the men cut through the remaining enemies. Yodin, tired, cold, hoarse, and cut by the spears of the Ashigaru, returned to his meditative trance.
Sunday, December 7, 2008
Daily Life in Rokugan
Peasants' clothes are made of cotton or hemp, while samurai
usually wear silk; other than that, the basic Rokugani
wardrobe varies little. Men wear a fundoshi, a loincloth which
wraps around the stomach and up between the legs, under the
kimono; women's kimono are longer, and usually worn with a
wrap-round underskirt. The cut and width of the sleeves, as
well as the length of the garment, determine the exact style -
this varies from peasant's garb, which is quite snug and often
barely covers the undergarments, to samurai court kimono,
which often trail a foot or more on the floor. Kimono have no
pockets - instead, personal belongings are tucked into the wide
sleeves, or behind the front flap of the garment. Bushi carry a
special cord for fastening up the sleeves of their kimono to
keep them out of the way before going into battle - a skilled
swordsman can do this in seconds. The left side of the kimono
is wrapped over the right - NEVER the other way around.
That's how the dead are dressed. The kimono is secured with
an obi, a band of fabric which is wrapped two or more times
around the waist. Men's obi are narrow and secured with a
simple knot, while women's are wider, often as elaborately
decorated as the kimono itself, and is tied up to form a flat
bundle (or, on formal outfits, a large, elaborate bow) at the
back.
While peasants usually stop with the kimono, and perhaps
cotton leggings or trousers if the weather is cold, samurai
often wear two layered kimono, and a variety of outer
garments as well. Male samurai usually wear a kamishimo,
which is a combination of hakama (wide trousers, similar to a
divided skirt) and a kataginu, a sleeveless, sideless vest which
exaggerates the shoulders. Alternatively, a haori (a short coat)
or a hitatare (a kataginu without the stiffened shoulders, but
with sleeves and a decorative string across the chest) can be
worn with the hakama. The hakama are impractical when
riding, so a samurai going out on horseback usually wears
kobakama, a more close-fitting type of trousers. Many Unicorn
wear these all the time. The daimon, finally, is a huge kimono
with very wide sleeves, decorated with oversized versions of
the wearer's mon in several places, including on the hem of
the sleeves.
In more formal circumstances, high-ranking samurai wear a
kariginu, a long overcoat with a high, round collar and huge
sleeves, which is either worn out or tucked into the hakama.
Those who really wish to impress onlookers with their style
also wear nagabakama, similar to ordinary hakama but with
legs so long that they trail on the floor, making them
extremely difficult to walk in. Needless to say, it is all but
impossible to move quickly in such clothes, at least not without
looking ridiculous; some courtiers claim that the styles were
introduced for that very purpose, to limit outbreaks of
violence in court. Eboshi (cloth caps) or hats are common
accessories for samurai. Peasants often wear simple rice hats
to keep the sun off their faces, or a hachimaki (headband).
Women of high rank wear at least two layers of kimono, and
often an unbelted outer kimono which is worn loose, like a
jacket. This outer garment may be pulled up over the head to
serve as a sunshade or umbrella. Court dress is an even more
elaborate version of the same thing - during some periods,
fashion has demanded that a lady wear no less than twelve
layers of kimono! The neckline of a woman's kimono may be
altered into a high, elaborate collar, or lowered to show a hint
of shoulder or cleavage if the lady wishes to be daring. (Of
course, the outfits of certain Scorpion ladies do more than
hint...) The sleeves are typically larger than a man's.
Onnamusha wear men's clothing while in the field, and often
at other times as well, but there are those (mostly among the
Crane and Phoenix) who wear more traditional outfits on
formal occasions.
The mon of the wearer's clan and family is incorporated into
the design of most clothes, either as a repeated pattern or
embroidered on the back, chest or sleeve.
Footwear for travelers and the lower classes is waraji, straw
sandals. Samurai often wear zori (thonged sandals) instead.
Tabi (split-toed socks) are worn under the sandals. Geta, high
wooden clogs, are worn in bad weather to keep one's feet out
of the mud. At such times, one may also use a paper umbrella
or straw raincoat to keep the rain off.
The Rokugani generally do not wear Western-style jewelry,
such as rings and bracelets. (The Unicorn do, sometimes, but
it hasn't really caught on.) Instead, they wear netsuke;
elaborately carved toggles which are slipped into the obi to
hold up the cord for the inro, a small lacquered box used to
hold objects too small to be tucked into the sleeves. Samurai
women use combs or pins to hold up their elaborate hairstyles.
Peasants usually wear drab colors, since they can't afford
bright dyes. For samurai, formal wear is almost always in clan
colors. Otherwise, young people wear brightly colored clothing
with elaborate patterns, while older people's clothes have
darker, more subdued colors. White is the color of death, and
red the color of birth; during the marriage ceremony, the
bride wears white clothes, which are gradually removed to
reveal a red outfit underneath. This symbolizes her death to
her own family and rebirth into her husband's.
Clothes are made in both winter and summer weights, and
everyone switches from summer to winter wear on the same
calendar date.
Hairstyles and Makeup
Male samurai wear their hair long, and bound up in various
styles. Though the classic style, in which the top of the head is
shaved and the rest of the hair oiled into a queue which is
folded forward over the crown, is popular, there are a
number of other hairstyles. The simplest version is tying the
hair into a knot or ponytail at the back of the head.
Alternatively, the hair is wrapped with a ribbon so that it
sticks out and up, like a brush; with this style, the crown may
or may not be shaved. Many helmets have an opening on the
back of the head through which the hair can be pulled.
Many Crane dye their hair white, in remembrance of the first
Daidoji, while some Lion dye theirs golden. The Dragon
frequently shave their heads entirely, monk-style, and
sometimes decorate their bald pates with tattoos.
Samurai women (and geisha) wear their hair VERY long,
either tied into a foxtail or piled up in elaborate braids and
loops, secured by combs and pins. For a woman, having her
hair cut off is a great mark of shame. Many ladies (and all
geisha) also wear a great deal of makeup, primarily face
powder and rouge. Pale skin is prized, and even peasant
women never expose their faces to the sun if they can help it.
Onnamusha usually braid their hair while in the field, or use a
sleevelike cloth tube with drawstrings at the ends to hold it in
place.
Food
Rice is the absolute staple of the Rokugani diet; it's a rare meal
that doesn't contain rice in some form. In addition, there are
many different kinds of noodles, beans, sweet potatoes, water
chestnuts, seaweed, pickles (vegetables are almost never eaten
fresh), fruit, eggs, fish and shellfish. Because the taxes are
paid in rice, the lower classes frequently eat millet or other
grains instead. The Rokugani equivalents of "fast food", often
eaten on the road, are onigiri (rice balls) and dango (millet
dumplings).
Only the Unicorn eat red meat regularly; the Fivefold Path,
with its ban on killing for food, was not yet universally
popular in Rokugan when they left, and most modern-day
Unicorn still follow the "unclean" ways of their ancestors in
this regard. Samurai of all clans still love to hunt, however,
and fowl makes a pleasant addition to the menu. Some even
hunt boars or deer, though they don't necessarily eat the prey
themselves.
Sake comes in dozens of different varieties, and can be served
warm or cold depending on type. It is drunk from small,
broad cups; in a formal setting, a servant or dining companion
pours the drinks. Only a barbarian would drink sake directly
from the bottle. There are also several kinds of brandy,
shochu (like sake, but much stronger) and uishi, a gaijin
beverage brewed by the Unicorn.
An average meal consists of a bowl of rice, soup, some
seaweed or pickled vegetables, and fish. There are no banquet
halls as such; food is served in whatever room suits the
purpose. Each diner has his own tiny table, and instead of one
large plate or bowl there is a small one for each dish. Soup is
drunk from the bowl. It's considered VERY bad luck to put
your chopsticks in your rice bowl so that they stand up - that's
how it's done when you offer rice to the spirits of the dead.
When passing food to someone else, you should pick it up
with your chopsticks and put it in his bowl, instead of holding
it out for him to take with his chopsticks; that’s how the bones
of the dead are handled after cremation.
Saturday, December 6, 2008
The August Personages of the Lion Clan

Matsu Tesomi

Kitsu Barako

Ikoma Tokatsu

Akodo Hideaki

Akodo Shichiro

Culture of Rokugan
The society of Rokugan is a very polite one, and very firmly
divided into three strata; your equals, your superiors, and
your inferiors. Equals should be treated politely, but not overly
so, unless of course you're trying to win their favor. To be
addressed as an equal by someone who is in fact your superior
is a high honor - and even then, you should continue to
address him in a respectful manner, at least in public. Even if
your lord or superior officer is also your best buddy, treating
him as an equal in front of others will cause him to lose face,
and yourself to be branded an ill-mannered lout.
Bowing is the standard gesture of greeting and farewell. The
inferior bows deeper and longer than the superior. The most
formal form of bowing, most often used at court or when
summoned into your lord's presence, is kneeling and pressing
one's forehead to the ground. A samurai may also prostrate
himself in this manner while making a formal apology, to
show his deep shame and respect for the one he has offended.
Showing strong emotions in public is frowned upon, as is
making any form of loud noise; the walls are thin, so even if
you're in your own home, you're bound to disturb someone.
Besides, emotional displays run contrary to the stoic ideals of
bushidô. Young people and non-bushi have a little more
leeway in this, but not much.
There are three forms of polite address commonly used in
Rokugan. An equal, or an inferior to whom one wishes to be
polite, is addressed as (family name)-san, or (full name)-san if
there are many people of the same family present. For a
superior, the pattern is the same, except that the suffix is -
sama. Finally, one's lord may also be addressed as "tono"
("lord"), or with the suffix -dono after his family name (that
suffix can also be used for anyone else of high station or
worthy of respect).
When having an audience with an important person, there will
be guards present; this doesn't necessarily indicate a lack of
trust, simply normal caution and the preservation of face.
Only close family members and hatamoto have the privilege of
seeing their lord whenever they want to. And unless your
daimyô trusts you utterly, talking to him in private is OUT. If
the treacherous advisor whom you're trying to overthrow is
standing right by his shoulder whenever you talk to him, you'll
just have to learn to work around that.
The Rokugani are very group-oriented; individualism has no
place in this society. Belonging to a social group, whether it's a
clan, a family, a squad, a village or just a gang of rônin
banding together, is necessary for the individual's well-being
as well as for survival. A person who is thrust out of the social
order will be pitied; one who voluntarily forsakes society, or
flaunts social conventions, is likely to inspire both curiosity and
revulsion. Note that becoming rônin, or shaving one's head
and joining a monastery, doesn't necessarily constitute
"dropping out".
Gift-giving is an integral part of society. It's important to make
sure that the gift is appropriate to the receiver; giving a gift
which clearly has no thought behind it is an insult. So is giving
away something which is beyond the receiver's means of
returning, since this places him in your debt. A gift must be
offered three times, and politely refused the first two, to give
the giver a chance to show his sincerity.
Honesty is not always a virtue in Rokugan; while bushidô
teaches complete sincerity, a samurai is expected to lie to
protect his family, his lord or his honor. Thus, the greatest
gift a Rokugani can have is the ability to appear absolutely
honest even when lying through his teeth.
Bushidô is NOT the same as Western chivalry. Treating your
enemy honorably is not necessarily the same thing as giving
him a "sporting chance". Most samurai recognize sabotage,
stealth and treachery as integral parts of strategy; after all, if
you can cut off your enemy's supplies, attack him unawares,
or disrupt his communications, you will have come that much
closer to gaining victory for your lord. On the other hand,
very few samurai boast of such tactics. That's why the
Scorpions are so reviled; not only do they more or less openly
admit to winning by treachery, but they use similar tactics even
in the more genteel "battlefield" of the courts.
Seppuku
Samurai commit seppuku for a number of reasons. Whatever
the cause, it is important to remember that seppuku is an
honorable death. No matter what the dishonor or inner
conflict that drove someone to commit seppuku, it is
considered to have been resolved by his death. Any further
reprisals against his family or insults to his honor would be
dishonorable.
The most common reason for seppuku is to purge oneself of
dishonor. In such instances, the samurai has lost so much face
or is so ashamed of himself that death is the only way to
remove the stain. One might also choose death to resolve a
conflict of loyalties, or to avoid capture or a shameful death. A
samurai who has been sentenced to death, but whose crimes
are not so heinous that they merit an ordinary execution, is
also allowed to commit seppuku.
Committing seppuku to follow one's lord in death is called
junshi. This custom is frowned upon in modern-day Rokugan,
as it is a waste of loyal retainers. Funshi is the act of
committing seppuku to reproach another - for example,
stating publicly that another has acted dishonorably, and then
dying as the strongest possible testimony. Kanshi, finally, is
one of a very few ways in which a samurai can legitimately
protest his lord's actions. If he feels that his lord is behaving
in a shameful or otherwise harmful way, he can write a letter
detailing his grievances, and then kill himself. This is
considered the highest form of loyalty.
Samurai women commit jigai, which is performed almost
exactly like seppuku except that one uses a tanto or other
small knife, which is thrust into the throat. Onnamusha (female bushi),
however, perform the same ritual as a man would.
In all but the most extreme circumstances, the person
committing seppuku will have a second, a kaishaku. Choosing
someone to be your kaishaku is a great honor, and implies the
highest respect and trust; after all, it depends on the kaishaku
if you will die cleanly and honorably, or suffer and perhaps
dishonor yourself by showing it. Needless to say, a kaishaku
who fails in his duty is seriously dishonored.
In a formal setting, seppuku takes place in a plain room or
outside, in front of white curtains. Witnesses are always
present. The person committing seppuku wears white
clothing, and kneels on a cushion. Before the cushion there is
a small table, on which the wakizashi is placed, along with the
materials for writing a death poem, and a piece of cloth or
sheet of paper with which to wrap the lower part of the
wakizashi blade for a better grip. The kaishaku stands behind
and to the left of the cushion, with his katana drawn. Water is
ladled up from a bucket and poured over both sides of the
blade, purifying it and allowing a cleaner cut.
Theoretically, the person committing seppuku is supposed to
make two horizontal and one vertical cut in his stomach, the
whole forming an "H" shape, before the kaishaku cuts off his
head; in practice, the kaishaku will often strike when he seems
on the point of screaming or falling over. A quick strike is
preferable to such a dishonor.
Etiquette of Arms
The wearing of a samurai's two swords has been the subject of
a number of learned treatises throughout Rokugan's history,
and with good reason. The quality of a samurai's swords, and
the way he carries them, is one of the most important clues to
his status and personality.
First, it is important to understand that while every member
of the samurai caste has a right to wear the dai-shô, very few
except for bushi do so. Women generally do not wear swords
at all; male courtiers and shugenja, with few exceptions, wear
only the wakizashi. Wearing the full dai-shô means
announcing to the world that one is a skilled swordsman, and
does not need protection in battle or proxies in duels; this is a
statement that few non-bushi wish to make.
Secondly, not every bushi's dai-shô is a revered and glorious
object passed down through generations of ancestors. In fact,
it is far more likely to have been mass-produced by his lord's
armorers. This does not mean that the bushi will treat his
weapons any less carefully or respectfully, of course... after all,
the sword is the soul of the samurai. But most bushi will buy
themselves a new sword if they can afford one, and return the
old one to the armory. Higher-quality swords are also common
as prices in tournaments, or gifts from a lord to a
distinguished retainer. Once a samurai has acquired such a
fine sword, he is certain to wear it proudly and pass it on to
his heir... and eventually, that sword will become "the honored
blade of my ancestors."
It is perfectly legitimate for a samurai to own several swords,
and the choice of which one to use speaks volumes to the
perceptive courtiers of Rokugan. A bushi who comes to visit
wearing the sword he always carries into battle is saying "I am
surrounded by enemies here" while wearing a blade received
as a gift indicates a wish to honor the giver. Of course, this all
assumes that the bushi in question is known to own several
swords.
The way the sword is carried or set down also gives social
clues. Low-ranking bushi usually thrust their swords almost
vertically through their obi, so as not to bump into someone.
Those of higher rank allow their swords to stick out behind
them and to the side, clearing a larger "personal space" and
indicating that this is someone who expects others to step
aside for him. When entering someone else's home, guests
who are of lower rank than the host leave their weapons by
the door, unless given specific permission to bring them. (It is
important to note that permission to bring your sword into
someone else's home certainly does not mean permission to
use them. If you must spill blood, do it outside.)
When offering a sword to someone else, the edge should
always be turned toward you, even if the sword is sheathed.
When sitting, swords should be set down to the right, with the
hilts pointing away from the host. If they are placed to the
left, they are easier to draw, indicating hostility and suspicion,
while pointing the hilts toward the host might be interpreted
as lack of respect (if you thought he was any good with a
sword, would you place yours where he could get at them?).
Oh, and it should be pointed out that ALL Rokugani are
right-handed. There isn't a single left-handed bushi in the
whole Empire. Especially not in the Scorpion Clan.
The sword should be pulled out of the obi with the right
hand, using the index finger to hold down the guard. Using
your left hand, with the thumb on the edge of the guard,
shows mistrust, or the intention to draw the sword.
When traveling, samurai put cover sleeves on the hilts of their
swords to protect them. The sleeve also prevents an easy draw.
Removing it, or leaving it off altogether, is a sign of
aggression.
There are also very strict protocols for how a sword should be
sharpened, polished, and displayed. Touching another's sword
without permission is a dire insult, and may be cause for a
duel.
Other weapons are not surrounded by the same mystique and
elaborate traditions as the dai-shô, but some things are
universal. First of all, while the dai-shô is also a symbol of
rank, other weapons and armor are tools of war. In peace
time, they should be kept on display in the home, or packed
away. While traveling, unless one is marching to battle, armor
is kept in specially made armor chests and weapons are
protected by sheaths and dust sleeves. A samurai who went
about his daily business clad in armor or carrying a naginata
or tetsubo might find himself in trouble very quickly - the
commoners would fear such an obviously violent person, while
local guards and magistrates would take a great deal of
interest in him… not to mention the insult he would offer to
his hosts or the lord of the province by implying that they are
not capable of keeping the peace.
Names
The first thing to remember about Rokugani names is that the
family name always comes first. The same goes for the
”possessor” element in bynames of the ”X of Y” variety; so, for
example, the farmer Ryuichi from the village of Kinkawa
would be known to outsiders as Kinkawa no Ryuichi.
Only the upper classes, samurai and Imperial nobles, have
family names. The lower classes have bynames, as mentioned
above. These may be based on the place where they live, their
occupation, or on personal characteristics.
While the Great Houses of Rokugan take their names after
their founders, the names of vassal families are often based on
their place of origin, resulting in names such as Kiyama
(yellow mountain) or Kawaguchi (mouth of the river).
Small children are given yômyô, or child’s names, six days
after birth. Girls’ names are usually related to flowers or other
natural features, or to traditional ”womanly virtues”, and are
most often kept for life. Common suffixes are -ko (little), -
hime (princess, can also be used as formal address) and -mi
(beauty). Boys, on the other hand, are expected to change
their names after passing their gempukku ceremony. Little
boys’ names usually contain the suffixes -waka (young) or -
maru, which denotes affection.
Adult names for men come in two types. The first is the
zokumyô, or order name, which simply denotes place in the
birth order - Ichirô, literally ”first man” is the eldest son.
Other particles are often added to the zokumyô, yielding
names like Daigorô (”big fifth man”) or Matasaburô (”again
third man”, the third son of a third son). The -rô suffix may
be dropped, as in Kenichi.
Zokumyô are given to all men when they come of age, but lest
the Emerald Empire be swamped with Hida Ichirôs and Isawa
Saburôs, men of the upper classes rarely use them as ”public”
names, or indeed at all. Instead, they have so-called nanori,
formal or ”true” names. These are derived from some lucky
or desirable trait (like Tadashi, ”honest” or ”righteous”) or a
title, such as Mataemon (the -emon suffix derives from a word
for ”guard”).
Saturday, November 29, 2008
The August Personages of the Scorpion Clan

Shosuro Natsumi

Yogo Nibori

Bayushi Inari

Shosuro Tatsuachi

Thursday, November 13, 2008
House Rule: Stunting
One of the best things to come out of Exalted is the idea of stunts. "Wait, I can get an actual in-game benefit for roleplaying something? Sweet!" Stunts liven up a session, get everyone more involved, and help enhance both the imaginative imagery and the interactive improv that are (in my opinion) essential to the roleplaying expereince. As such, I'm implementing the following Stunt system for L5R.
Building a Stunt
As in Exalted, a player can Stunt when they take the time to describe an action in greater detail. This can be done in combat, in court, in a duel, a test of skill. There's many applications. Skill and combat stunts usually come from describing the situation. Social stunts usually come from actually composing and speaking an argument, threat, solicitation, etc. Some quick rules:
- Only PCs can stunt. I may get flowery in my descriptions, but the NPCs will not get any bonus.
- You can't stunt the trivial. You can't stunt a action that is so easy it doesn't need a die roll, or one with a minimal TN like 5 or 10.
- Stunts come from the tension of conflict. If there is no conflict, there's probably no need to stunt. Conflict doesn't have to be direct opposition: working against a clock, or attempting a task which has bested you multiple times are instances of conflict.
- Repitition has diminishing returns. There's only so many ways you can rip out my spleen.
Stunt Levels
There are three basic levels of stunts. As in Exalted, a Level 1 stunt is a departure from "I hit him with my sword." There is some work at visualizing the action, a sense of flare or a connection to a virture of Bushido. In Court, talking at all generally will let you a Level 1 student. Level 2 stunts are more impressive, including elements of the enviroment such as falling cherry blossoms, the glint of the sun off one's blade, a cloud of dust, the walls of the palace, etc. Or they involve some character element: inner rage, focused vengance, etc. Level 3 stunts are the ones that make everyone at the table go "wow!" If there is some doubt as to whether it was a Level 3 stunt, its not a Level 3 stunt.
Stunt Effects
So what does a stunt do for you in L5R? It depends on the level of the stunt and where you are using it.
A Level 1 stunt will give you a +3 bonus to the die roll, the equivelent of an emphasis.
A Level 2 stunt can:
- Give you another rolled die before the roll resolves. OR
- In combat, if the roll you are stunting succeeds, your character gets a surge of energy and Chi that can overcome some of the minor complications of his wounds. Heal 1d10/2 wounds.
A Level 3 stunt can:
- Give you another kept die before the roll resolves. OR
- Be a potential sliver of perfection. If the roll you are stunting succeeds, your character tastes a tiny fragment of enlightment and regains a Void Point. This does not count against your normal meditative total for the day.
Tuesday, November 11, 2008
The August Personages of the Crab Clan
Kaiu Konsimu

Yasuki Tsushira

Yasuki Momaru
Tuesday, November 4, 2008
The August Personages of the Crane Clan

Doji Akahito
Doji O-Ushi

Asahina Reiyoko
The August Personages of the Phoenix Clan
Isawa RazenA water shugenja, Razen is passionate about analysis and research. A student of knowledge and a keen observationist of people. He spends many hours watching the comings and goings of people in the markets near the monastery where he studied. Very thorough and detailed; he notes trends and statistics, and his reading tends to focus on the intellectual, the strategic, and the systematic. His research has paid off on the battlefield.
Isawa AnzaiA young brash Isawa, interested in knowledge and power. Anzai has always been superior to her piers and looking for respect and admiration from her superiors. She is always the first to try new spells and to do so in a manner that is shows off her talents with little forethought to the situations that might arise because of it. This sometimes gets her in trouble, but the kami must be watching over her, as she always manages to find a way out of trouble.
Isawa YasukazaYasukaza is the only surviving pupil of Murasame. One of the few people who knew him before his discovery of the treatment of the Gaijin Plague. He has taken up Murasame's position as weaponsmith and his craftsmanship is known throughout the Phoenix lands.
Shiba RadaeAn untypical Phoenix. At a young age Radae interpreted the Shiba mantra of protection as being a strong offense. After his training he quickly became bored with the disciplined restraint of his fellow Shiba choosing to travel Rokugan looking for action while focusing his mind and body for whatever battles or challenges his travels would deal him.
Shiba AzunaShiba Azuma is one of the elite Tatsujin Yojimbo. It has been a few years since the dye in his hair has grown out and been cut short, but still he follows his fateful duty to guard the Elemental Masters as the Tatsujin Yojimbo have done for centuries. Isawa Murasame has just recently requested his aide in his travels as the Champion now feels that Rokugan has become a more dangerous place.
Sunday, November 2, 2008
Mirumoto Yokuni – Clan Champion
Togashi Yodin
Kitsuki Higoshi
Higoshi's recent string of solved cases (including the famous case of the stolen ceremonial katana that belonged to the Dragon Bushi schoolmaster, Hitomi Tetsuo) finally caught the attention of clan champion, Mirumoto Yokuni. Yokuni has promoted Higoshi to the position of Lord High Magistrate of the Dragon Lands in charge of all investigations conducted by the Dragon. Higoshi still insists on conducting important investigations himself. Yokuni also uses Higoshi on diplomatic missions, as he always makes a positive impression on those with whom he interacts (which also helps in gathering information for his investigations). In his spare time, he often discusses military strategy and psychology with General Yama.
Togashi Yoshida
Kitsuki Sato